Rules of clan wars...

  • Every Clan must nominate a Captain for their Clan. - The Captain will be the contact point for his/her Clan. The Captain will be required to participate in a coin toss at the start of each game to nominate a base to start for the first game.

     

  • Game slots are 50 minutes each.

     

  • Each game slot consists of 2 x 20min games + 1 x 5min half time break.

     

  • Death Match Battles + Capture The Flag  + Operation: Secure The Building will be played.

     

  • Un-limited re-spawns (during Death Match Battles).

     

  • 5 Players max on a field at a time for one clan during a battle.

     

  • 3 Players to get game started - to avoid forfeit.

     

  • Clans may have up to 8 players (up to 3 substitutions) for Death Match Battles.

     

  • Weapons packs will also need to be nominated (refer to weapons pack table below).

     

  • Clans who have more kills or less re-spawns (during Death Match Battles) are awarded as the winner.

     

  • Clans who have eliminated or killed all members of their opposition or captures their opponents flag (during Capture The Flag) are awarded as the winner.

     

  • Clans who successfully eliminated, hold or secure the building are awarded as the winner.

     

  • Clans can substitute players when killed out of battle upon returning to their base (Death Match Battles only).

     

  • 3 points issued for a win.

     

  • 1 point issued for a draw.

     

  • 0 points issued for a loss.

     

  • 1 bonus point issued for every 20 kills each clan gets during a battle (during Death Match Battles).

     

  • 1 bonus point issued for capturing enemy flag and returned to base (during Capture The Flag).

     

  • 1 bonus point issued for securing the building for attacking clan within 10 minutes from start of game (during Operation: Secure The Building).

     

  • If a Clan does not have 3 or more players to take on the battlefield after 10 minutes of game starting or scheduled start of game time, this will result in a forfeit and points for both games will be awarded to the opposing team.

     

  • If a Clan does not have 3 or more players to take on the battlefield after 10 minutes of a game starting or scheduled start of game time, this will result in a $25.00 forfeit fine for the team forfeiting the match + their game fee to be paid the week after.

     

  • Teams may apply for a weapon pack switch after 2 weeks of use with the existing weapons pack.

     

  • Players who have played or participated in 4 or more games during the Clan Wars league are eligible to play in finals series pending their teams standings on the ladder.

     

  • Top 4 teams at the end of season to compete in Finals Series.

     

  • Finals Series will be played over 2 weeks.

     

  • Once a player becomes killed or eliminated out of battle during Clan Wars he/she must immediately take off his/her cap/bush-hat.

     

  • In the event where a player is during battle and his/her cap/bush-hat does fall off the player is required to stop participating during the game immediately and fix the cap/bush-hat.

     

  • Sensors are to be worn on the front and back of cap/bush-hats during the Clan Wars league.

     

  • A player may not impede his/her cap/bush-hat in anyway as an attempt to cover up or block sensors.

     

  • Any player seen covering or blocking sensors will result in a 10 kill point penalty against the offending team.

     

  • In the event where a player becomes a "decoy" after being eliminated/killed from the battle whilst walking back to the re-spawn area, or dead zone, or standing still, or hiding out or walking in any other direction whatsoever will result in a 10 kill point penalty will be issued against the offending team .

     

  • Any player caught covering up speakers on any weapon during game play will result in a 10 kill point penalty will be issued against the offending team.

     

  • When a player is eliminated/killed from the game he/she must take off his/her cap/bush-hat and place both hands in the air immediately.

     

  • In the event where a player does not take off cap/bush-hat or raise their hands in the air after being eliminated/killed from the game a 5 kill point penalty will be issued against the offending team.

     

  • In the event where a player is seen to be out of bounds during a game a 10 kill point penalty will be issued against the offending team.

     

  • The referees decision is final.

     

Contact Details

2 Liverpool Rd The Basin VIC 3154
Phone: 1300 76 46 86
info@laserstrike.com.au